Hiding an object but keeping its layer visible does not make hide it from rendering. You can use both object hiding and layers together but turning off a layer makes it get hidden from rendering. This post also details one way you can hide all objects EXCEPT the selected object You can also use other shortcuts to hide objects en masse etc. If you only want to unhide specific objects, you can use the outliner (the tree view in the top right) and click on the eye icon to unhide hidden objects. If you want to see all the objects you have hidden, you can press Alt + H. The object will still show up in renders. Once this is done you can no longer see / select the object from the 3d view. You can do this by selecting the object(s) you want to hide and pressing H. If for some reason you cannot use layers, you can hide the objects you do not want to see while not moving them to another layer. You can read more about layers here and since you might be new, it is very good to understand how they make working with blender easier. The little orange dot in the layer selector shows which layer the active object is on. Simply select your Armature object(s) and hit M then you can move to any of the layers you want. To move an object to another layer you only have to use the M key by default You can enable or disable layers and move objects to different layers.
Layers let you control at what level an object is "visible" much like a layer in a program like photoshop. This concludes the Maya UV unwrapping and layout.You could use one of two approaches to do this. Right+Click on the UV Editor to expose the marking menu.
Select a UV edge or set of edges of any shell.This tool works very similar to Move and Sew by bringing a UV shell right next to another and stitching their common edges together With the Sew tool active, hover over those connecting edges to sew them.Shift-Alt-I Clear all keyframes (removing all F-curves). This can be used for number fields and toggles. Within the marking menu go to Tools>Sew Alt Hold while editing values to apply the change to all selected items (objects, bones, sequence-strips).Right-click anywhere on the UV Editor to expose the marking menu.It includes an easy-to-use UV coordinate editor, a standard set of UV mapping projections such as planar, box, cylindrical, and spherical, as well as advanced UV mapping projections such as face UV mapping, camera UV mapping, and unwrap UV faces for those difficult to map areas.
#ULTIMATE UNWRAP 3D HOW TO HIDE BONES WINDOWS#
Make sure the connecting open edges are facing each other. Ultimate Unwrap 3D Ultimate Unwrap 3D is a specialty Windows UV mapping tool for unfolding and unwrapping 3D models.With a selected polygon, bring the UV shell close to another UV shell that shares connecting open edges with.While the object is selected in the UV Editor window, Shift+Right click on it to expose the marking menu and choose Move and sew.This step will highlight the other set of open edges where it will get connected. Access that polygon object’s edge component by right-clicking on that polygon object and choosing ‘Edge’ from the marking menu (Can be done both in perspective view or UV Editor).Other Ways to Sew UV edges in Maya: Move and Sew Alternatively, go to UV Toolkit under t he Cut and Sew category.